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SPYSCAPE Encryption - UI Interactive table

SPYSCAPE  Encryption

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Overview - UI Interactive table

SPYSCAPE is a new spy museum situated in Midtown Manhattan near MoMA. Visitors of the museum will be immersed in the secretive universe of espionage through storytelling and customised experiences.

Visitors will be able to test their observation skills, willingness to take risks and find out what kind of spy they would be.

Encryption is a large interactive screen where up to 6 players can play at one time. It is an educational and fun game that informs visitors to how encryption is used by intelligence services.

My role

  • Created a Design system to be applied to the project and created the look and feel, which included art direction of motion graphics, typography, and graphic elements.

  • Ensured an excellent user experience by creating several prototypes and conducting user testing.

  • Build a variety of design artifacts to communicate your concepts to a broad range of partners and end users.

  • Working with the Brand & Design team to elevate and refine the brand experience across our digital interactions.

  • Work closely with the developers to make sure that we could recreate all the UI decisions into the code.

 
[Photo: Scott Frances/Spyscape]

[Photo: Scott Frances/Spyscape]

 

 

Look & Feel

Consists of a pool of letters and shapes that represents symbols used in code breaking, depth of knowledge and number of variables required to break codes such as the Enigma machine.

The feel is mysterious and atmospheric, contrasting with the stark approach of the exhibition design. 

 

 
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Implementation/Testing

Multiple elements build up to create a sense of depth and intrigue, enabling the user to draw with their finger which is visually consistent with the hand drawn style used in the Enigma projection and adds a human element.

 

 
 

Design System

 
 
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